How to play Kanto Tactics Arena
Each round gives you time to improve your team before an automatic battle. Protect your 100 health, manage your gold and aim to be the last player standing.
Learning Kanto Tactics Arena starts with three decisions: which creatures to buy, where to place them and when to spend gold on experience. Follow the preparation steps below, then try the short tutorial before a longer run.
Learn to play →Rules differ by mode
Quick match: start with 5 gold at level 1. Preparation is timed and each round grants 2 free XP. Interest caps at +5, or +4 in neutral encounters. The table below describes this mode.
Island campaign · Endless Spire
Campaign and Endless Spire: start with 10 gold at level 2, prepare without a timer and gain 4 XP between battles. Interest caps at +4. A loss costs health; retry the same encounter while you survive.
Your first round, step by step
Buy a 1-gold creature, select it on the bench, then tap a green square. Add another if your level allows it. Put a durable creature in front and ranged attackers behind. Press Fight when ready; buying from the shop does not automatically field a unit.
When to save and when to spend
Interest increases at multiples of ten: holding 20 gold gives +2; spending down to 18 leaves +1. Refresh costs 2 and buying 4 XP costs 4. Before spending, look for a completed merge, a level that opens another board slot or an active synergy. Saving is less useful when a weak board is costing too much health.
Merges, positions and items
Three copies of the same creature and star tier merge automatically across the board and bench. Two different creatures of one type reach a threshold of 2; duplicate creatures do not add to that count. Select a component, then a creature to equip it. The second component combines automatically with the first, so check the recipes before equipping.
Scout before fighting
Select a rival in the standings to inspect their formation, then return to Your board to make changes. Move a valuable back-line unit or add protection if enemies reach it. Range-1 units must get close; range-3 units can start behind them. On mobile, select a unit and tap its destination instead of dragging.

Gold · XP in Kanto Tactics Arena
| Gold | Guide |
|---|---|
| Income | 5 + 1 (Victory) |
| Interest | 10 → +1 · 20 → +2 · 30 → +3 · 40 → +4 · 50 → +5 |
| Streak | 2 → +1 · 3 → +2 · 5 → +3 |
| Refresh | 2 Gold |
| Buy 4 XP | 4 Gold → 4 XP |
| Level | 2 / 4 / 8 / 12 / 16 / 20 / 32 / 56 XP |