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Volt team — formation, items and simulation

Build this six-creature Volt team: starting units, board positions, carry equipment, active synergies and recorded results against seven tested teams.

These results describe Kanto Tactics Arena’s original creatures and current combat engine. They are simulations, not player match statistics or a ranking of another game.

This percentage compares only the eight preset formations in this table; it is not a player win rate.

Rank
7 / 8
Simulation score
18.8%
Battles
224
Opponents
7

Tested formation

This shows the tested starting squares on your 4×7 half. Combat movement is automatic. Protect ranged units and adjust corners after scouting; adaptive positioning was not included in the scores.

Front line — enemies above
A1
B1
F1
G1
A2
B2
C2
D2
E2
F2
G2
A3
B3
C3
D3
E3
F3
G3
A4
B4
F4
G4

Back line

Build toward this team

Start with Zivolt, Droum, Vellovolt. Fill your board before saving for expensive upgrades. Move toward level 6 and keep matching copies; use available substitutes until the final team is affordable. The simulated 2★ lineup is a target, not a guaranteed shop route.

Primary damage unit
TempuddleTempuddle
Front-line anchor
FerruffFerruff

Active synergies

Six-creature lineup · Tested equipment

Creature collectionSquareTested equipment
FerruffFerruff ★★C1♥ Moss Heart
DroumDroum ★★E1—
TempuddleTempuddle ★★D1ϟ Storm Core
✦ Quick Spark
ZivoltZivolt ★★C4—
VellovoltVellovolt ★★E4—
OrrivaneOrrivane ★★D4—

The same item budget makes candidate comparisons easier. These items were not individually optimized for each creature. Adapt to the match instead of forcing the test loadout.

When the shop does not offer the full team

Keep upgraded 2★ creatures while looking for missing pieces; do not leave board slots empty to copy this formation. Use Zivolt, Droum, Vellovolt as opening options. Prioritize protecting Tempuddle and a front line anchored by Ferruff. Check whether a swap loses a synergy threshold; duplicate creatures do not raise the count. If the shop does not cooperate, keep your strongest available team and save instead of refreshing without a limit. Substitutions do not inherit this formation’s simulated score.

Synergy core

Recorded matchups

OpponentSimulation scoreWinsDrawsLossesBattles
Blaze0.0%003232
Brawl0.0%003232
Frost6.3%203032
Gale25.0%802432
Mind100.0%320032
Tide0.0%003232
Verdant0.0%003232

← All team compositions

How these rankings were made in Kanto Tactics Arena

These results describe Kanto Tactics Arena’s original creatures and current combat engine. They are simulations, not player match statistics or a ranking of another game.

Battles
3,936
Version
0.4.0
Data date
Seed
20261019

Each creature fights every other creature of the same cost at 1★ with no items. Type effectiveness and single-unit synergies remain active. Each pair uses 8 seeds, both sides and two horizontal orientations: 32 battles per pair.

Eight fixed candidate teams play a round robin. Each has six 2★ creatures, costs 42 gold in purchased copies and uses the same three completed items. Item placements and formations are fixed. Each pair uses 32 battles with side swaps and mirrored positions.

Score = (wins + 0.5 × draws) / battles. S ≥ 65%; A ≥ 50%; B ≥ 35%; C < 35%. Compare creatures within the same cost. Equal scores share rank; these cutoffs are labels, not confidence estimates.

Duel results understate healing, support and area abilities. The two 5-cost creatures have only one opponent each. Team ranks compare these eight candidates only; they do not model shop availability, economy, player decisions or blessing bonuses. Repeated orientations are correlated scenarios, not independent human matches.

Download results and methodology (JSON) ↓