Ferruff
Ferruff · Volt · Damage enemies near the target and stun them for 1 second.

Impact Wave
Damage enemies near the target and stun them for 1 second.
Stats by star tier
| ★ | Health | Attack | Sp. attack | Defense / Sp. defense |
|---|---|---|---|---|
| ★ | 970 | 77 | 185 | 38 / 35 |
| ★★ | 1746 | 139 | 333 | 38 / 35 |
| ★★★ | 3143 | 249 | 599 | 38 / 35 |
Where to position it
Start in the first or second row of your half. Short range requires getting close to the enemy; avoid leaving it isolated from the rest of your team.
Items to try
Try Moss Heart for regeneration or Last Stand to survive a lethal hit. Staying alive gives it more opportunities to use its ability.
- ♥ Moss Heart
+20% maximum health. Recover 1% maximum health each second.
- ✚ Last Stand
+10% maximum health, +8% attack speed. Survive lethal damage once, become untargetable for 1.5 seconds and gain a 10% health shield.
Advice follows the unit’s stats and rules, not measured win-rate rankings. Adapt to your opponent and available items.
Synergies
Volt — 2/4: Your whole team starts with 25/45 extra energy. Volt abilities also shock enemies beside the target.
Terra — 2/3/5: Terra creatures take 12/19/30% less damage.