Volt: synergy and ability matchups
Explore Volt in Kanto Tactics Arena: distinct-creature thresholds, the original roster and ability effectiveness. Open the team builder to try a formation.
2/4: Your whole team starts with 25/45 extra energy. Volt abilities also shock enemies beside the target.
In Kanto Tactics Arena, only damaging abilities use type effectiveness. The attacker uses its first listed type. Basic attacks do not use the chart. Dual defending types multiply the factors; immunity makes the result zero.
Build with this type →Distinct creatures
2 / 4
Creatures of this type
Ability damage against a single type
| Defending type | Multiplier |
|---|---|
| ✦ Blaze | ×1 |
| ≈ Tide | ×2 |
| ❧ Verdant | ×1 |
| ϟ Volt | ×1 |
| ❄ Frost | ×1 |
| ◆ Brawl | ×1 |
| ⁙ Toxin | ×1 |
| ⬡ Terra | ×0 |
| ≋ Gale | ×2 |
| ◉ Mind | ×1 |
| ◈ Shade | ×1 |
| ⌁ Drake | ×1 |
Worked example: Volt → Nettloo (Verdant / Toxin) = ×1. This is the type factor before other damage modifiers.
Zivolt1 ● · Volt
Vellovolt2 ● · Volt / Gale
Ferruff3 ● · Volt / Terra
Tempuddle4 ● · Tide / Volt